injectablefame: (And you can cry all you want to)
Party Poison ([personal profile] injectablefame) wrote2016-06-26 11:14 pm

app for underground

Player information
Name: Lauren
Contact: [plurk.com profile] blauren
Are you 18 or over? yes
Other characters played: n/a

Character information
Name: Party Poison
Age: 24
Date of Birth: April 20, 1992
Canon: Danger Days: The True Lives of the Fabulous Killjoys
Species: Werewolf - I think it will fit Party well, as a large part of his canon is fighting the establishment at great personal cost and he is a fairly wild person. The idea of safety vs freedom is a huge theme in his canon and I think it will translate well to the struggle between animal instinct and human society.
Role: Studio artist
East End Pack - as a very new werewolf, Party would see this as an opportunity to find his community and he would be a loyal member, serving what he would feel to be the greater good for the group and perhaps encouraging some of the more controlled wolves to let go a little. (Or possibly he's a little bit of a loose cannon that needs to be controlled. It's a matter of perspective)
Rank: 1-2 (probably 1)



Background:
Born Asher Williams, the street artist known as Party Poison grew up in Southern California with his parents and younger brother. His father was human, but his mother came from a long line of werewolves. She never activated her curse and growing up, he and his brother were kept away from her side of the family most of the time. She'd made a conscious decision to separate herself from her family and the supernatural world and as a result Asher didn't meet most of his werewolf relatives until he was 11. His mother tried to teach him that becoming a werewolf was not an option and that he should embrace his human life, but as he grew older he became more and more prone to romanticize the idea of becoming a werewolf, even as he still accepted that it wasn't in the cards for him.

From a young age, he was always drawing and painting and his parents encouraged his artistic side, but as he reached high school, he started to make friends with a lot of other teens that his parents didn't approve of. Not only were these kids skipping classes, partying and doing drugs, but most of them were not human and his parents worried that this would only reverse the work they'd put in to try to divorce their children's lives from that world.

He started to change from the withdrawn and quiet kid with good grades to a louder, angrier young man. At 17, he started to get into street art as a way to express his anger and he had a few near-misses with police in downtown Los Angeles. This only further strengthened his resolve to keep doing street art, but he strove to be bigger and smarter about it.

After high school, he attended art school in New York as his parents hoped that separating him from his friends would get him back on the right track. During this time, he mostly stopped doing street art, instead focusing on his classes and trying to build himself up as a studio artist. He had a few gallery shows in New York by the time he graduated, but once he was out of school, his opportunities there fizzled and he found himself unemployed and isolated with no community to call his own.

At 22, he moved back to Southern California to a very different climate. In the years that he'd been gone, a small private group known as SCARECROW had popped up and they were hunting down all supernatural creatures indiscriminately. Asher's immediate family was safe as his mother and brother were only potential werewolves, but not all of his friends were so lucky. A close friend of his was killed in a brutal attack only weeks after he'd moved back and others had lost family members or had their own close calls.

In the next year he spent with his family, he got involved with a group that managed to uncover that SCARECROW was privately funded by the tech corporation Better Living Industries. Once again taking on the moniker of Party Poison, he began to use both his studio art and his street art to express his anger and grief at the losses that he felt were affecting his community.

After a while, even the art wasn't enough. He and his friends started to strike at Better Living Industries, destroying corporate property, disrupting their business and doing whatever they could to strike back without getting caught. Unfortunately, they did eventually get caught by a member of SCARECROW on one of these raids. One of his friends was killed in front of him and in a moment of rash anger, he stopped another friend from killing the man, instead choosing to do it himself so that he could activate his curse. He would no longer live in the shadows while his friends and family and other innocent people were targeted by this group.

For his first full moon, he contacted distant family for a place to stay safely and advice from more experienced werewolves, but his mother quickly caught on to what was happening and encouraged him to leave Southern California for a place far outside the reach of SCARECROW. He agreed when he realized that being there was putting his mother and brother at risk, as well, as SCARECROW had made it clear that even potential werewolves were a threat to them.

He moved to London because he had a few acquaintances in the art world there who had promised to help set him up with studio space and gallery contacts if he ever wanted to leave the US. It was the best lead he had to start a new life.



Personality:
Much as the werewolf is often a struggle of man vs animal, Party is a man often torn between extremes.

As far as Party is concerned, Asher Williams is dead. He'd been a sad, frightened little boy, but Party Poison refuses to live like that anymore. The moment he killed that member of SCARECROW, Asher became the embodiment of his artistic moniker. That is how he sees himself, but there are times he falls short of this and he's the scared little boy all over again.

Party is a man who tries to lean into his instincts, both human and wolf. It's important to him to be in tune with that side of himself rather than denying it. He sees his mother's denial of that life as a weakness that put their family in more danger and he would have his brother activate his curse if he had any say in it. Over-thinking has never gotten him anywhere good, so he doesn't see a point in fighting against his gut.

It's easier for him to hold that opinion than always fully live it, though, as he's still so new to his abilities and he's seen people he cares about die at the hands of ruthless men. He can get very nervous when he thinks he's in danger and at those times, his thoughts and instincts are often at odds, leaving him frozen. When reality doesn't live up to his expectations, he often loses sight of his priorities, getting caught instead on whatever he's dealing with in the moment.

Part of being in tune with the animal means that he tends to lean towards a lifestyle that isn't entirely stable. He has no problem experimenting with drugs and giving into base instincts, whether they're fighting or fucking. These are tendencies he'd been leaning towards even when he'd been younger. Now as a werewol, he lets his nervous, restless energy take over and isn't too concerned with holding back or controlling himself.

For him, freedom is important. It's not because he's a cold-hearted, cold-blooded killer, but because he thinks the freedom of making choices and being yourself is important. He doesn't like the idea of hiding any part of himself and he's often an open book on his opinions, if not in words then through his art. Still, he takes some actions to conceal that he's a werewolf, because he knows that letting the wrong person know will get him killed. It bothers him greatly to know that he has to always have that measure of caution and he mostly seeks out people he can truly be himself with.

In line with that, he tries to judge other supernatural creatures by who they are and not what they are, though he is wary of the danger that unknown creatures can bring him. He sees them as his community, perhaps to a slightly naive degree, but not so naive that he expects to be friends with every witch or vampire he meets on the street. In fact, he can be downright paranoid of strangers depending on how they reach out to him.

Party tries to approach life with reckless abandon. He has no problem throwing a punch, but he does feel that ending a life is a decision not to be made on instinct. There's no remorse for the man he'd killed, but outside of what he views as self defense, he doesn't believe in killing. As far as he's concerned, though, being in a group like SCARECROW means you've already declared war.

He loves art and color and loud, angry music and can often instantly bond with anyone who shows enthusiasm for the same. There's a part of him that romanticized the idea of being a werewolf for a long time and he still hasn't had enough time to ground that in reality. He sees the idea of a pack as a much-needed community and whether it's through art or a shared curse or even just having a foot in the supernatural world, Party is desperate for community and a place to belong, especially now that he's so far from his family.

Powers & Possessions:
Party is a very new werewolf. He hasn't yet learned to hone all of his skills, let alone develop new ones. He has the basic abilities outlined here, but his strengths are still developing and his weaknesses are at times pronounced.

Samples:
TDM
werewolf AU
meme thread
(I'm happy to write a sample, too, if you want it)

World building
(I wasn't sure what to put these under, but it would be easy to pull from them or not as you see fit since they're based far away from London in his backstory.)
SCARECROW - A brutal group that hunts to kill anyone with a trace of non-human ability or promise. Their biggest cell is in Southern California, but they are growing and looking to expand to other major cities, as well.
Better Living Industries - A small but growing international tech company that funds the extremist group SCARECROW.